BreakDown - Monowheel- Wolfenstein The New Colossus

Not the best at texturing, but if I can give one tip, try to build up your materials gradually, step by step. Don't just to throw on a smart material for dirt/dust/damage/rust

Roughness channel on the chassis

Roughness channel on the chassis

Albedo channel on the chassis

Albedo channel on the chassis

It´s never a bad idea to export the animation model and place it in the most extreme pose on your model just to see how much breathing room it got

It´s never a bad idea to export the animation model and place it in the most extreme pose on your model just to see how much breathing room it got

It´s never a bad idea to export the animation model and place it in the most extreme pose on your model just to see how much breathing room it got

It´s never a bad idea to export the animation model and place it in the most extreme pose on your model just to see how much breathing room it got

It´s never a bad idea to export the animation model and place it in the most extreme pose on your model just to see how much breathing room it got

It´s never a bad idea to export the animation model and place it in the most extreme pose on your model just to see how much breathing room it got

It´s never a bad idea to export the animation model and place it in the most extreme pose on your model just to see how much breathing room it got

It´s never a bad idea to export the animation model and place it in the most extreme pose on your model just to see how much breathing room it got

HighPoly

Concept by Axel Torvenius

Concept by Axel Torvenius

Concept by Axel Torvenius
During Wolf II I was responsible for ALL vehicles, so here is a breakdown on one of them.
Have a look at this one which is over 380 pages of content
https://artstn.co/m/XmvyB